Gameplay

Final Fantasy Resonance Walkthrough: Story Route

Follow the Final Fantasy Resonance story route, clear its progression gates, unlock the airship, and check useful side quests and collectibles along the way.

Updated

Guides
36
Topics
3
On this page
8
Final Fantasy Resonance Game screenshot
01

Follow the main story across the regions

Progress through Grandshelt, Dirnado, Olderion, the Zoldaad Empire, Mysidia and Gronoa, then continue through Pharm and Sian to the Crystal Tower finale. Clear the early chocobo sinkhole route and Siren encounter along the way; the airship at the beginning of Chapter 5 opens remote destinations.

02
03

The chapter route in order

  1. Follow Chapter 1, Tailing the Truth, through Grandshelt, Earth Shrine, Mitra, Felicitas, Kolobos Ruins, Grandport and Siren's Tower. This is the opening regional route before the story continues into Dirnado.
  2. Follow Chapter 2 through Dirnado, Dilmagia, Mt. Thunderclap, Dwarven Forge, Mobliz Shipyard and Wind Shrine. Use these landmarks in sequence when finding your place after a break from the story.
  3. Continue the Chapter 3 story through Olderion and its water-related locations. Keep the regional story journey as your priority when deciding which objective to pursue next.
  4. Follow Chapter 4 through the Zoldaad Empire, including its Underground Tunnel and Weapons Factory, to continue the imperial story.
  5. Advance through Mysidia in Chapter 5, including the Arcane Library and tower. The airship becomes available at the beginning of this chapter and expands access to remote optional destinations.
  6. Follow the Chapter 6 story through Gronoa to continue the main regional route beyond Mysidia.
  7. Advance through Pharm and Sian in Chapter 7, following the story toward the Crystal Tower finale.
  8. Complete the Crystal Tower finale in Chapter 8 to resolve the main story.
04

Clear the gates that open the next route

  1. Use the early chocobo route through the Chapter 1 sinkhole to get past this opening progression gate.
  2. Win the Siren encounter before departing Grandport. This battle is an early story gate, so complete it before trying to continue the journey beyond that departure.
  3. Advance the story to the beginning of Chapter 5 to unlock the airship. This gives you access to remote Sanctums, Espers and later optional encounters.
  4. Clear Gronoa's miasma during Chapter 6 when pursuing access to Odin's quest.
05
06

Check each new region before moving on

At each new region, check accessible Sanctums, blue-marked side quests, shimmering Tablet Shards, ordinary chests and available Esper encounters. Make a local sweep while you are already exploring the area. Prioritize detours that give you something useful for the next stretch of your adventure.

07

When a story battle stops your progress

Exploit enemy weaknesses to build stagger when a story battle blocks your progress. Breaking enemy defenses creates extra turns and opportunities for powerful Resonance attacks. Plan around creating that opening, then use it to press your advantage.

08

What to revisit after the ending

Check story-specific chests and short-lived dialogue as you pass through each chapter, since these may be inconvenient to revisit. Major achievement-related Visions, Espers and Tablet Shards can be cleaned up after the ending. If finishing the story is your immediate goal, keep those larger collection sweeps for your return journey.

Search guides

Enter a topic to search the guides.